AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games on iOS in Portugal - Q3 2021
Discover the performance of the top 5 fidget toy games on iOS in Portugal during Q3 2021, with insights on downloads, revenue, and active users.
The third quarter of 2021 saw varied performances among the top 5 fidget toy games on iOS in Portugal. Here’s a detailed look at their downloads, revenue, and active user trends, based on data from Sensor Tower.
Fidget Toys Trading: 3D Pop It from Freeplay LLC showed a strong start with weekly downloads peaking at 3.3K in early August. However, by the end of September, downloads had decreased to around 583. Active user numbers followed a similar pattern, reaching a high of 6.5K in early August before dropping to approximately 1.9K by the end of the quarter. Revenue remained negligible throughout the period, with a slight uptick to $7 in the last week of September.
Bubble Ouch: Pop it Fidgets by WANNA PLAY GAMES LTD experienced a decline in weekly downloads from 2.6K at the start of the quarter to just 16 by the end. Active users also decreased significantly from 1.8K to around 90 over the same period. The game did not generate any notable revenue during Q3.
Fidget Toys 3D from Tran Dinh Hung had a steady but modest performance. Weekly downloads started at 1.3K and fluctuated, closing the quarter at 191. Active users showed a similar trend, starting at 3.1K and ending at 1.1K. Revenue saw a minor spike with $24 in the week of July 26 but remained at zero for the rest of the quarter.
Pop It Fidget - AntiStress by KTC GLOBAL saw increasing weekly downloads, peaking at 1.1K in late August before decreasing to 360 by the end of September. Active users increased from 35 in early July to a high of 1.3K at the end of August, stabilizing at 641 by the end of the quarter. No significant revenue was generated during this period.
Finally, Pop Us! from SayGames LTD had a more subdued performance. Weekly downloads peaked at 955 in mid-July but dropped to 260 by the end of September. Active users followed a similar trend, starting at 700 and ending at 459. The game did not generate any revenue during the quarter.
For more detailed insights and data, visit Sensor Tower.